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SECTION 8 - Essence Settings and Other Attributes


14] Spaceship shield, By Michael Hazlett (Imagine 2.9 and higher)

          What it will do is simulate a phaser hitting the front and that
  portion of the shield will show nothing else, this uses standard
  Imagine 2.9 textures without any Essence ones.

- Create a primitive sphere, scale it to envelop your Starship. - Give it a color of 0,0,0 and click on Bright. - Make it a fog object ie: with a length of 50.00. - Add the Bandturb texture. - Edit the texture as follows:

Column One Two ____ ____ 0 0.4 Axis position: 81, 0, -0.9 20 0.4 30 0 20 0 10 255 5 0 4 0 0.4 0

(The main difference with Charles Blaquiere tip is that the colour you put on the texture is the colour of the shield, usually green :)

- States/Create START, click Textures/Brushes on. - Change the texture: Time to 1 Fade to 1 Axis Position: 67, 0 -0.9

- States/Create END. - In the Action editor morph from START to END over how many frames you like; you have to reverse the states to dissipate the shield.

You'll see an energy blast hit the front (or wherever) of the shield flare up (and if you want) dissipate; you can change how transparent the shield is by changing the fog length :)

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